What better way to relive those classic PS2 games you once cherished, other than by futurizing them. That is what Sucker Punch studios has decided to do for their much beloved Sly Cooper series for it’s entry on the PS3. Most PS2 games, such as the God of War series, has only received an HD upgrade when being ported to the blu-ray disc. The Sly Cooper trilogy took it one step further by implementing 3D as is becoming more regular on Sony’s machine.
Tag Archives: comic-con 2010
6 New Songs Announced for Rock Band 3
This is probably old news to those for those who follow Harmonix on Twitter and even less exciting to those of you who were actually at Comic-Con this year but it is some exciting news, for me at least. The following six songs were announced by the Harmonix staff and I already can’t wait to play at least 3 of them. Here they are in no particular order:
SDCC: Socom 4 and Move: Hands On
Motion controls are all the rage this year, with Microsoft and Sony jumping on the the bandwagon that Nintendo built There have been varied opinions on both entires.Why not share mine since I finally got my mitts on the Playstation’s foray into the motion control world, at this years Comic-Con. The game happened to be the much anticipated Socom 4, which is from a series that I have a little experience with. I gave it a shot.
News Unleashed for Force Unleashed 2
At Comic-Con this year some nice chaps from Lucas Arts were there to show off some new Star Wars: TFU gameplay action. Before I get into the Nitty-gritty, I must first admit I have only played a demo of the first game so I had little knowledge of the story, though I am assuming that it falls somewhere in the Star Wars Universe. It was mentioned that this takes place somewhere in between Episode III and IV of the movies. They played it live on stage to really allow everyone to get a feel for the game. Here is what I got out of it:
SDCC: Dragon Age II: Hands On
Being the resident RPG fanatic here at IGXPro I have to say I was beyond ecstatic to be able to lay my hands on the sequel to my favourite game of 2009. Today I finally set aside the time at Comic-Con to wander over to the Hilton Hotel where they had demo stations set up of both Dragon Age II and Dead Space 2, and waited in line for my chance to play.
All of us in line were huddled into a room with red curtain-covered walls and classy-looking clear plastic chairs which were centred in front of HD screens displaying the DA2 logo screen, ready to be played. I had to hold back picking up the controller and getting right into it since we first had to be introduced to the game via the lead game designer. He explained that the scope of the game is about three to four times larger than the first game and many of the complaints had been fixed. Then he played through the demo first to show us what to expect and how to use some of the new features. Now Our turn.
SDCC New Halo: Reach Details…Detailed
38 Studios New Title Unveiled at comic-con
Copernicus now has an official name! It is Kingdoms of Amalur: Reckoning; and it is being developed by Ken Rolston, written by R.A. Salvatore (Morrowind, Oblivion) with art director Todd Mcfarlane (Spawn) and Curt Schillings (former pitcher for the Boston Red Sox) over seeing the project. Everyone listed above was present at San Diego ComicCon this year to discuss the details of the game and they all seemed very passionate about it. Todd actually jumped up on the table at one point while describing the battle elements.
The game at it’s base appears to be a fantasy RPG, a very ambitious one by the sound of it. It will have vast worlds akin to the Elder Scrolls later iterations. It was also hinted that the world would actually change overtime in a realistic fashion. The trailer that was shown was very short and simple, it consisted of a warrior battling demonic skeletons and casting magic while also weilding a magical sword of light. It was not gameplay graphics but it was beautiful to watch.
Hands On: Ghost Trick – Phantom Detective
This was the first game I was able to lay my hands on at this years’ Comic-Con and having heard very little of this DS title I was quickly surprised how good it was. When saw the free demo station I took advantage right away since it was about the only game available without a massive line. The first thing that stood out to me as I popped on the headphones was the sound, the music it was all so playful but with depth. It drew me in.
