Major League Gaming Already Using Halo:Reach in 2010

Major League Gaming Already Using Halo:Reach in 2010

With Forge World and a massive amount of other customization options that have been revealed and exposed surrounding Halo Reach, it is quite clear why MLG would be utilizing these options as soon as possible. For those who are unaware MLG stands for Major League Gaming, and they have specialized in competitive Halo tournaments for the last 10 years.

MLG has always used the latest Bungie iteration as there flagship competitive console title. Bungie over the years has done an excellent job with blending community feedback and solid gameplay to make for the best competitive play possible.

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SDCC: Dance Central New Songs and Mode Announced

SDCC: Dance Central New Songs and Mode Announced

Dean Tate, Dance Centrals lead designer, was at Comic-Con this year along side the Harmonix crew to announce a couple of things coming to his game. First he had to show off the game by having a a producer from Harmonix perform “Bust a Move” by Young MC, on hard. she four-starred her performance and put on a great show. A video of it will be up shortly.

The first announcement from Dean was two new songs: Snoop Dogg’s “Drop It Like It’s Hot” and Salt ‘n Pepper’s “Push It.

The complete list of announced songs so far:

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FireFox 4 First Look

FireFox 4 First Look

Upon first install of Firefox 4 beta 3 codenamed: “Minefield” you will notice right away that they have simply thrown away what Firefox was and totally reinvented it.

Firstly, the look, as you will see it looks similar to Google’s Chrome browser which is very simplistic but perfect as there is nothing to clutter your screen and allow you to browse without hiccups. Secondly, they have added a progress circle so you can see how far a webpage is loaded without going to the tab which I found very useful with more then 30 tabs open.

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SDCC: Dragon Age II: Hands On

SDCC: Dragon Age II: Hands On

Being the resident RPG fanatic here at IGXPro I have to say I was beyond ecstatic to be able to lay my hands on the sequel to my favourite game of 2009. Today I finally set aside the time at Comic-Con to wander over to the Hilton Hotel where they had demo stations set up of both Dragon Age II and Dead Space 2, and waited in line for my chance to play.

All of us in line were huddled into a room with red curtain-covered walls and classy-looking clear plastic chairs which were centred in front of HD screens displaying the DA2 logo screen, ready to be played. I had to hold back picking up the controller and getting right into it since we first had to be introduced to the game via the lead game designer. He  explained that the scope of the game is about three to four times larger than the first game and many of the complaints had been fixed. Then he played through the demo first to show us what to expect and how to use some of the new features. Now Our turn.

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38 Studios New Title Unveiled at comic-con

38 Studios New Title Unveiled at comic-con

Copernicus now has an official name! It is Kingdoms of Amalur: Reckoning; and it is being developed by Ken Rolston, written by R.A. Salvatore (Morrowind, Oblivion) with art director Todd Mcfarlane (Spawn) and Curt Schillings (former pitcher for the Boston Red Sox) over seeing the project. Everyone listed above was present at San Diego ComicCon this year to discuss the details of the game and they all seemed very passionate about it. Todd actually jumped up on the table at one point while describing the battle elements.

The game at it’s base appears to be a fantasy RPG, a very ambitious one by the sound of it. It will have vast worlds akin to the Elder Scrolls later iterations. It was also hinted that the world would actually change overtime in a realistic fashion. The trailer that was shown was very short and simple, it consisted of a warrior battling demonic skeletons and casting magic while also weilding a magical sword of light. It was not gameplay graphics but it was beautiful to watch.

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